Tuesday, June 05, 2012

A new startup...

If all things align, I'm about to start work on a new venture.

For the last two years I've been building something epic, and I've now handed that project over to a new team in Singapore. It is time for something new!

Of course, I can't say exactly what I'll be doing, but it will all be made public in about 3 months. What I can say, is that the project is at least an order of magnitude more complex than any system I have yet built. It will run on Unity3D and Python. It's a niche market game, but there is a dedicated and unusual audience waiting to play it. And I have a stake in the new company. I think that is important. I think it guarantees a success, or at least a spectacular disaster! :-)

Monday, June 04, 2012

Complexity

I'm building a new game for a new client. The specification of the game rules is very detailed, and well structured. To help visualise the task, I built a parser which generated a JSON structure of the rules, and also a directed graph. These were the results, scaled down to 2.5% of the original size.



Wow, this is going to be fun.

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